Experience Design students showcased their work
Students in the Master’s programme in Experience Design recently showcased their work during a campus exhibition, focusing on improving creative studio spaces using technology. Board games that enable socialisingand dual-purpose design documentation tools were some of the products the students created.
The Master’s programme in Experience Design welcomed its first students last autumn, a group of 15 students from across the globe with diverse design backgrounds.
In their second course, Designing Experiences, the students was tasked with creating designs to improve the EXP studio, where the experience design teaching takes place. The students worked in groups using processes, methods and tools for formalising and visualising experiences. At the end of the course, all design projects were howcased during an exhibition where the groups presented both the design process and the finalised prototypes.
Breaking the ice with EXP
One of the groups created EXP, a board game that aims to bring the classmates closer by sharing experiences and values. Cards with get-to-know-you questions on various levels were combined with letters and points to add a competitive element, adding up to a fun and relaxed game which is easy to play during a class introduction.
“We are a very diverse class with a common interest – design. However, we come from very differentbackgrounds, and we saw the need for making a tool to make socialising easier hen starting a new class. By building stronger relationships within the class, collaborating in various projects automatically gets easier”, says Chelsea Hong, student at the Master’s Programme in Experience Design.

Three Experience Design students are presenting EXP, a playful tool intended to make the start of courses more personal and inclusive.
Documenting design with “Tick-to-go”
Another group chose to create a dual-purpose product that can be used both as a timer and a camera for documenting design work.
“Our product, which is called ‘Tick-to-go’, is a direct solution to a need we realised during the first course, where we often worked on tasks within a limited timeframe”, says student Sara Dahlander and continues:
“We really saw the need for a timer, and when we had that in place we thought of ideas to create added value to the product with extra features. A built-in camera was a perfect addition as we often need to document various steps in the design processes during class.”

One of the Experience Design student groups is presenting “Tick-to-go”, a combined timer and camera designed to facilitate time management and documentation within the design process.
Programme Director Dimitrios Gkouskos attended the exhibition and gave feedback to each student group.
“This was the second time they worked together on a real design project, and it’s inspiring to see how they have been combining their diverse backgrounds to create these experiences”, says Dimitrios Gkouskos and continues:
“I see great potential in this group of students, and I am looking forward to following their development in the upcoming year”.
Text and photo: Helena Bengtsson